We rapidly began to keep a backup of every single step to finally we decide having a UI design shync meeting twice a week in order to decide what we will going to update inside the library. It 's faaar from being perfect, some times the synch doesn't work, some time it mixes your changes with the original template, some other time it duplicate every single symbols. We used a mix between craft shared library from invision and the native sketch templating feature running on the Creative cloud file sharing. It took us about 2 weeks to have something up-and running. The real pain was to setup the sharing library. I was there to help them during the transition and gave them a 2h course/presentation of sketch. They did choose the mac and sketch combo (Yes, I did argue for them to do it). When the manager was able to get a budget in order to update their whole computer set-up. All of them were using the adobe CC solution. I was doing some freelance with a team of 6 people recently, working on a really really huge and complexe project. Best of luck!ġ) Great intro video to just show off how it is laid out and some core features
To make your life better, these are the three links I send to my designers or my students when they are ready to start learning Sketch. As others have said, it was made for interface design from day one so it is demonstrably better. I made the switch about four years ago-after one day on Sketch, I've never done interface design in Photoshop/Illustrator again. We've have a number of designers and developers make the switch and Sketch is essential. You'll be learning a new program, you'll be learning a new operating system, you'll be learning a new workflow.īut I can 100% guarantee that it'll make your life easier. Making that kind of a switch is a huge financial and time commitment.
I only bring this up because it's a completely different philosophy than I was used to with Adobe software and workflows, which has always been about being all things to all people, and thus, as of late, incredibly slow and far too complex (and I suspect a result of band-aiding it with UI features that designers actually need.) Mind you, this is not some afterthought or shortcoming of Sketch, but rather a great strength in that it keeps core Sketch simple, while plugins add the necessary (but not required) complexity you might want. You'll find where vanilla Sketch may not align specifically for your workflow, the plugins fill the gap. It's really that much of a difference for me. (Even for that purpose, opening PS feels like pushing through a creaking door and wading through cobwebs.)
I won't lie: there was growing pains and plenty of fear and doubt, but I literally cannot imagine going back to PS for anything other than photoshopping. I started using Sketch professionally in December, after having used PS for UI design for over 10 years professionally. I'll let you know what will be my final decision.
What do you say DN? Should I just switch and don't look back?ĮDIT: Thanks so much for your help guys! I think I'm more prone to make the switch now. Well, it's a bit scary having to switch to an entirely new system and new software, and I read negative reviews on the new Macbook Pro, which doesn't seem to be worth the price. So why don't you just buy a Mac, you'd say.
I even tried to install a couple a virtual machine to use OSX on my PC but it's impossible to use it for design (lag, resolution problems, etc.) Also, now and then I see new tools for managing fonts, colors, icons and animations, which seem really useful to have but are Mac-only. I thought that switching from Photoshop to Affinity Designer would help but even if Affinity is awesome, it still feels like it lacks a lot compared to the famous Sketch, which has a ton of plugins and resources, and it's way more used by the design community.
I'm a long time Windows user, rarely used a Mac at all, but since I started my career as a designer I've noticed that the vast majority of my colleagues use OSX for work and I feel like I'm being left behind using W10.